Post by SpinMaster on Feb 7, 2019 18:19:10 GMT -6
- CHARACTER'S GENERAL STATISTICS -
NAME: Vance Brice
ANIME, GAME ETC. YOUR CHARACTER IS BASED ON OR IS IT MADE UP: Original
ALTERNATE NAME, NICKNAME OR HUMAN NAME (Optional): Nickname) Spin - Codename) Psyral
NAME MEANING (Optional): Swift Marsh
GENDER: Male
AGE (Optional): 22
BLOOD TYPE (Optional): O+
DATE OF BIRTH (Optional): 05-03-1982
STARSIGN (Optional): Taurus-Dog
HERO OR VILLAIN: Hero
OCCUPATION: Adventurer, Fighter
ALLIES (Optional): Xtreme Regime
ENEMIES (Optional): Eclipsion
- CHARACTER'S PHYSICAL APPEARANCE IN HERO/SENSHI FORM -
EYE COLOUR: Brown
HAIR COLOUR: Black
HAIR LENGTH (Optional): Short
SKIN COLOUR (Optional): Dark
NATIONALITY (Optional): American
WEIGHT (Optional): 205 lbs
HEIGHT (Optional): 6' 4"
BIRTHMARKS, TATTOOS, WINGS OR OTHER PHYSICAL ATTRIBUTES (Optional): Hidden psionic glyphs all over the body that are revealed when using the MetaEye and in Super Form.
COSTUME: Different uniforms & armors depending on situation/combat, shown below in Metagizer.
WEAPONS/ITEMS:
The weapons shown here are summoned with his psionics varying according to the need of the combat, appearing as either energy or psionic constructs.
Sword) A long-bladed sword for default combat. It can shift in different ways, like a short blade, two blades, or even a boomerang.
Shield) Used to protect against attacks. Can also be thrown as a ranged weapon.
Glaive/Scythe) A curved wide blade on a slightly curved pole with a barb that shifts according to the battle style needed.
Rod) A staff that can grow from a quarterstaff to a Longstaff. Flexible yet durable.
Yo-yos & Flails) These wire & chain-link weapons use either a ball or a double-sided disk that can cause bludgeoning, piercing, and slashing damage either close-range or at a distance, tangling the enemy.
Slingshot) A weapon for launching projectiles, from rocks to bombs and anything else that will fit.
Darts) Projectiles that cause piercing damage. These can also be loaded with explosives & debilitating effects.
Bombs/Grenades) These explosives pack a punch in different ways, from the standard damaging blast, to shrapnel & frags, to different elemental & status effects.
Throwing Blades) Aerodynamic discs with blades, inspired from flying discs, or frisbees.
Grappling Launcher) A wrist device that shoots a grappler on a high-tension line to grab things to pull to him or pull himself around.
Magnum Pistol) A handgun with moderate attack power capable of shifting from single shot to multiple shots.
Shotgun) A two-handed gun with power shots or burst shots.
Rifle) A gun that can shift between full-auto multiple shots or a high-accurate single shot.
Whip) A medium-range weapon that can cause bludgeoning and slashing damage with grappling and tangling.
Gauntlets & Greaves) Armored fighting gloves and boots with studs and spikes for punching & kicking.
Club) Light but highly dense studded club used to deal bludgeoning damage.
Backpack) His backpack is the only thing that's not made with psionics, though it does have a pocket dimension to store things in, like medicines & first-aid as well as a toolkit, a wingsuit, a pair of grapple wire launching gauntlets, and a
JEWELRY (Optional):
MetaEye) The MetaEye is a unique magical item, using the willpower and imagination of the user to make a tangible force, from force fields, to energy blasts, to even energy constructs. (it's similar to the Lantern Corps' rings). He uses this to access his Super Form.
Metagizer) A magical bracer that allows Vance to use weapons, armors & uniforms and other special equipment from its pocket dimension. As Vance scans the equipment with the Metagizer's beam, it assimilates the data and absorbs it into the dimension for Vance to use via Forms and Styles.
- CHARACTER'S PHYSICAL APPEARANCE IN HUMAN/NORMAL FORM -
EYE COLOUR: Brown
HAIR COLOUR: Black
HAIR LENGTH (Optional): Short
SKIN COLOUR (Optional): Dark
NATIONALITY (Optional): America
WEIGHT (Optional): 185 lbs
HEIGHT (Optional): 6' 4"
BIRTHMARKS, TATTOOS, WINGS OR OTHER PHYSICAL ATTRIBUTES (Optional): None
COSTUME: None
WEAPONS/ITEMS/TALISMANS:
JEWELLERY & ACCESSORIES (Optional): Metagizer
- CHARACTER'S PHYSICAL & MAGICAL POWERS -
LIST PHYSICAL ATTACKS AND EFFECTS:
Super Slash- An empowered shockwave blade that can be either airborne or on the ground. This can be done twice to make an “X” and increase its damage.
Rising Upper- An uppercut charged with bruising force energy meant to knock the target into the air.
Powerhouse Strike- A charged attack that is done either unhanded or a weapon.
Axe Kick- A charged downward heel kick in the air.
Flash Upper- A quick flip kick meant to knock the opponent into the air.
Spinball- A somersault attack surrounded by a force field ball, unarmed or with a weapon, usually a blade, that crashes Vance at the target like a spinning cannonball.
Cyclone Spin- Vance spins his body like a whirlwind and attacks the enemy on all sides. This attack can also be used in the air, floating for a moment while attacking.
Torrential Kick- A swift combo of kicks ending with a triple kick in the air.
Dragon Thunder Kick- Curling up in the air, Vance extends himself to kick his hardest in the form of his version of the Dragon Kick, intent on causing a powerful blow.
Storm Rave- Vance rushes the enemy with a flurry of combos that result in knocking the enemy into the air, continuing the combo in the air and either slamming the opponent back down or kicking the opponent away.
Power Charge- By focusing his psionic energy, he can increase his attack power & speed for a short time.
Force Shield- By concentrating his psionic energy, he can surround himself with a shield of force energy either around himself or someone/something else.
LIST MAGICAL ATTACKS AND EFFECTS:
Twister- A whirlwind or a ball of sharp air spins at the enemy, bursting on contact and causing lacerations.
Wind Blade- A curve of bladed wind that quickly flies to the target and slashes them.
Gale Star- A four-pointed blade of concentrated wind that spins at the target doing continuous slashing damage, capable of making turns and circling back around.
Spark Ball- A concentrated ball of heat & electricity that is shot at the enemy, exploding into fire sparks on contact.
Ice Beam- A ray of pure cold energy that freezes on contact.
Lightning Bolt- A bolt of electricity is sent at the enemy, electrocuting the target.
Storm Cannon- A short-range wide bursting projectile of wind and electricity that splashes the opponent on contact.
Lightning Strike- Lightning violently crashes on a target from above.
Spark Blast- A target area is blasted by an explosion of electricity.
Water Balloon- A bubble of concentrated water is sent at a target, violently splashing them on-contact with a wide area of effect.
Rainfall- Cannonball-sized drops of rain swift fall upon the enemy at a crushing velocity, dousing the target with water.
Wind Blast- An area gets blasted by a powerful gust of wind.
Icicle Rain- Spikes of ice are launched at a target.
Cold Zone- An area is blasted by freezing energy.
Spark Cluster- Multiple bursts of electrically-heated sparks in a wide area.
Lightning Blade- A double-ended spinning blade flying at targets causing electrical slashing damage.
Electric Scar- Three electric slashes directly on the target.
Crystal Spear- A jagged spear of ice juts out from the ground to strike a target.
Aero Spear- A spear of drilling wind strikes a target for continuing piercing & slashing damage.
Crystal Splash- A jagged shard of ice falls on the enemy, breaking into smaller pieces, and then converging back on the enemy.
LIST MISCELLANEOUS ATTACKS AND EFFECTS:
Power Shot- Vance's fighting power is transferred into a ball of energy to be shot at the enemy, which explodes violently on contact.
Tempest Cannon- Vance channels the elements of air, water, electricity, and cold into a cyclonic line blast that's directed at the enemy.
Hyper Wave- Vance combines several Air Slashes into one place by slashing repeatedly & frantically, sending the resulting charged Air Slash at the enemy. This can also be used as a close-range attack.
Raging Cyclone- The elements of air, electricity, cold, and water surround Vance as a furious tornado surges around him and tears up all in his path. Passing after awhile, this leaves Vance's severely exhausted afterward, and he does all he can to keep himself from passing out.
Tempest Blade- Vance creates a four-pointed blade, each with Air, Water, Lightning, and Ice, launching it at the enemy and having it turn and return upon them for multiple attacks, and then find the center of the battlefield to draw enemies in where it will explode said elements on the enemy.
Five-Star Smackdown- Vance charges his fighting power into himself. As his body surges with fighting energy, he rushes at the opponent, attacking in the following order. Unarmed Melee, Weapon Melee, Multiple Spinball Attack, A charged version of Tempest Cannon, A charged version of Power Shot with elements of air, water, electricity, and cold. All of this leaves Vance very tired.
[Note: It is possible for Vance to combine the aforementioned attacks in certain ways, yielding a greater result then they would alone, but it would also tax him just as much, if not more, possibly to the point of major exhaustion and vulnerability.]
LIST PHYSICAL WEAKNESSES: Despite Vance's athleticism, his physical attributes are average, none really exceeding the other. Also, when he loses his temper, he spends a lot of energy quickly and becomes tired after he's empty. Also, outside of his transformations, he is as weak as a human can be to weapons & projectiles.
LIST MAGICAL WEAKNESSES: Without the transformations, Vance has the same vulnerabilities to magical attacks & effects as any other human.
Other weaknesses vary depending on the transformation. Also, any attack that hits Vance during transformation knocks him out of it and back to civilian form, making him start over. Each transformation takes about 10 seconds to initiate, selecting the form and style, and equip aforementioned, and about 5 seconds to shift to another while in a previous form & style. He cannot move during transformation otherwise it will be interrupted.
Due to psionic and magical nature of his abilities and powers, especially his Metagizer's forms & weapons, Vance needs to keep his mind focused on what he wants to do, what his objective is. Any distraction or other such mental debilitating & weakening will cause his weapons & armor to weaken and fade, as well as his magic & techniques, leaving only his depowered bodysuit. He must take a moment to recharge his MetaForce into his Metgizer to say “MetaForce Ignite!”, like re-starting a machine's ignition.
- CHARACTER'S PERSONALITY -
ATTITUDE TOWARDS OTHERS: He is calm and does say much, yet friendly towards new people, though he is suspicious against those of the lawful alignment, believing that they simply follow orders without remorse or reservation to sacrifice others. He is also a romantic and is nice to women, but shows no mercy for those that betray him. He does not tolerate wrong-doers, regardless of the law, rules, or social standings, and will confront them if he thinks their wrong. Vance values trust, freedom, peace, unity, and love above all else and will take on heaven and hell to maintain these.
FAVORITE COLOUR (Optional): Blue
FAVORITE FOOD (Optional): Peanut Butter, BBQ, Cheese, Hotdogs, Pasta
FAVORITE ELEMENT (Optional): Air, Electricity
FAVORITE SUBJECT (Optional): Literature
LEAST FAVORITE SUBJECT (Optional): Math
ANIMAL THAT BEST REPRESENTS HIM/HER (Optional): Feline, Snake
LIKES (Optional): Video Games, Women, Fantasy, Watching Anime, Crystals & Gems, Exploration
DISLIKES (Optional): Cole Slaw, Shellfish, Bullies, Chauvinists & masochists
DREAMS/WISH (Optional): To find soulmate or have a polygynous circle of relationships, to open restaurant-arcade, to find and run a large-scale living project like a city-ship or a planet-ship.
BOYFRIEND/GIRLFRIEND/SECRET CRUSH (Optional): None - Single & Looking
HOBBIES (Optional): Parkour & Freerunning, Video Gaming, Writing & Reading Fantasy, Eating Food
- CHARACTER'S FAMILIAR/GUARDIAN -
NAME OF ANIMAL/CREATURE FRIEND: Sentra
NICKNAME: N/A
MEANING OF NAME (Optional): N/A
PHYSICAL DESCRIPTION: Humanoid Spirit Guardian
AGE (Optional): None
ATTITUDE TOWARDS OTHERS: Inquisitive, Sensitive, and Curious.
STORY BEHIND ANIMAL/CREATURE FRIEND: Sentra was the guardian spirit who protected the MetaEye before Vance was to endure a challenge to receive it, and she tested him before he could use it. Now she travels with him as his guardian spirit.
LIST PHYSICAL ATTACKS AND EFFECTS: She has no physical attacks due to her being incorporeal.
LIST MAGICAL ATTACKS AND EFFECTS: Her magical attacks consist of mainly defensive maneuvers, such as force fields & reflective barriers, as well as holding and handling energy.
LIST MISCELLANEOUS ATTACKS AND EFFECTS: She is also capable of taking over Vance body when he is unconscious and even use the MetaEye with his own body & mind, though it is her energy that is used.
LIST PHYSICAL WEAKNESSES: None, except when using Vance's body.
LIST MAGICAL WEAKNESSES: She is vulnerable to elements like sonic, electricity, and ectoplasmic energy.
- CHARACTER'S FAMILY -
MOTHER'S NAME (Optional): Tessa Collson Brice
FATHER'S NAME (Optional): Vincent Brice
SISTER'S NAME (Optional): Vania Brice
BROTHER'S NAME (Optional): None
HOME PLANET/COUNTRY (Optional): Vance was born on Earth in the USA, despite him constantly being on the move across different worlds & dimensions.
- CHARACTER'S HISTORY -
PAST HISTORY: Vance was a normal teen on Earth before his school was attacked by the evil planet raiders, Eclipsion. Disguised as normal terrorists, they sent their genetically-made soldiers to search for Vance while he was in school and they would've succeeded had it not been for three of Vance's would-be allies, the Breeze siblings Crystal, Holly, and Brandon. As they brought him to Ultria, they told him about how their own worlds were attacked by Eclipsion, and that he was the only one that could use the legendary MetaEye to fight back. With only three weeks to train, Vance became familiar with basic physical and magical combat, despite grueling, violent fights with Eclipsion's military forces & specialists, eventually receiving the MetaEye through a challenging test, and dealing Eclipsion a deft blow while rescuing several prisoners. However, they got their revenge as they had Vance captured an imprisoned, doing experiments and leaving them at the mercy of their twisted & decadent dwellers of base Venom Fortress. His friends staged a rescue and found him, but he was forever cursed with a rage form that resonates with his darkest & most violent desires, which was made more stable but more concentrated as well by absorbing the powers of a berserker whom Vance helped find peace. However, this was balanced out by a friend of theirs who blessed him to open his heart to good things, allowing him to channel that love to a tangible power. Now they continue to defend the Fanza System against threats from Eclipsion while pursuing them on outside worlds & dimensions as well. In addition, Vance is constantly going on adventures using a mystical portal, The Gate of Destiny, given to him by the goddess of magicks and the creator of the Fanza System, Vesta, to improve his skill as a fighting protector.
GOALS/MISSION:
To fight wrong-doers and fight for what's good, seeking allies of common virtue & goals. He also wishes to find lovers to share his moments and feelings with. In addition, he wants to keep on exploring and adventuring, expanding his team, create bases, hubs, and other buildings of interest, and craft things like weapons, tools, and equipment to better himself and expand & improve his Metagizer.
- OTHER –
-Metagizer Transformations-
The following is a list of Metagizer transformations that are used with Vance's psionics, depending on the form and style that are used. They use psionic power to transform and thus depend on Vance's supply of mental energy. Once that's spent, he won't be able to transform again until he rests and eats(or he would use life energy, which is dangerous). Love energy can also restore this as well.
Prime
This is the standard transformation that works for every common situation. A balance of offense, defense, speed, agility, and psionic power. This form is used to handle everyday battles, like mobs of minor enemies and some major ones.
-Prime Styles-
Fighter: This Style focuses on offense, putting up a good fight while being versatile to keep attacking in different ways.
Guard: This Style focuses on defense, protecting while countering most blows & strikes, protecting against projectiles and most other ranged attacks.
Trickster: A Style for performing acrobatic moves & stunts, using agility & mobility to evade the enemy and cause confusion, allowing the exploiting of weak points and critical vulnerabilities.
Blaster: This Style uses ranged attacks, using crowd-control tactics to keep the enemy at a distance while being able to strike from afar, both grounded and aerial foes.
Omni: A mix of the aforementioned Styles, this focuses a little of each to maximize combat ability to be able to take on harder foes and finish them with a surge of power.
Medieval
This form uses resembling medieval times, consisting of plates, chain-links, studded leather, and the like. Depending on how much is needed, it allows defense and endurance to compensate for lack of maneuverability & speed.
-Medieval Styles-
Fighter: Standard Offense. One of Vance's first Styles, balancing offensive power with defensive power to guard against enemy attacks and counter-attack.
Trickster: Using lighter armor to allow more maneuverability, this Style allows for more tricky tactics and moves to catch the enemy off-guard and take advantage of the environment.
Caster: Less armor to focus magic power, allowing elaborate spells to be cast to bypass physical defense and take advantage of elemental weaknesses.
Guard: A heavily-armored Style sacrificing speed and agility in favor of taking heavier blows and deflecting projectiles.
Warrior: Made for offense, this Style focuses on rushing the enemy and relentlessly executing combos and power moves, forsaking defense in order to destroy the enemy.
Modern
This form uses likeness from contemporary and urban 21st century looks, using compact armor to allow more movement while not sacrificing protection, in addition to wearing uniforms with them.
-Modern Styles-
Fighter: Heavily influenced by street-fighting and urban life, this Style is the go-to for getting into a scrap on the spot using combos and maneuvers to open them up for bigger chain attacks.
Trickster: This style is lighter and more agile, able to get around terrain and structures easily to get an edge on the situation, whether needing to fight smarter, or making an escape, or even setting a trap.
Caster: Inspired by magicians on the street, quick spell-casting is used to cause confusion and misdirection in order to take advantage of the moment, like finding things, navigating troublesome situations, or getting the advantage on a target.
Blaster: When the situation calls for more firepower, this Style is definitely the right call. Taking advantage of firearms and explosives, this Style is good for taking enemies at a distance and clearing out obstacles.
Psi-Hacker: Almost everything is connected through technology, cyberspace, and the internet, and this Style is ideal for taking advantage of it all. By concentrating on the objective, psionic power turns the digital world into the ultimate sandbox, allowing access into areas otherwise considered impossible to reach.
Techno
Using high-advanced technology, this Form is able to use a power suit to manipulate digital energy and data to create weapons, armor, and gear suited for the situation, which can learn, adapt, and adjust like a computer.
-Techno Styles-
Fighter: Shifts focus to offensive melee, making fast, forceful attacks to open up bigger combos and special moves.
Trickster: Focuses on maneuverability and agility, from evading attacks to outmaneuvering at close-range, waiting for an opportunity to strike a vulnerable spot with status-effecting weaponry.
Caster: Uses spells that combine digital & psionic energy to break defenses and obliterate enemies, either weaker enemies by the numbers or stronger single enemies.
Blaster: Gives attention to offensive ranged combat, making tactical shots to either make crowd control, snipe a troublesome target, or give cover fire to allies.
Meta-Creator: Using virtual reality powered by psionics, amazing constructs are made to either attack the enemy, give assistance to allies, or solve various problems. The constructs do not last forever as they need constant energy to maintain, leaving the creator to need to recover before using again.
Power
This Form uses brute strength and powerful force as power armor suits are used with these transformations, fueled by the willpower within psionics.
-Power Styles-
Fighter: Made to deliver dizzying combos and thundering strikes with thruster-boosts and energy-charged attacks, this Style is the go-to for getting in the thick of it and either sending opponents flying, crushing obstacles & barriers, or causing shockwaves to stun nearby enemies in a radius.
Trickster: Power cables are used to grapple and entangle while talons cling to surfaces to maintain holds and grabs. This power suit is lighter to allow more speed and agility instead of defense and endurance.
Guard: More defense and endurance is focused in this suit as shields mount to the ground for added resistance against heavier attacks. When enough energy is gathered from defending, the suit is charged & boosted to attack and counter-attack with explosive force. This can also be used to power thrusters for mobility.
Blaster: Using cannons and mounted guns, this Style focuses on ranged combat, pounding on enemies and their defenses with either medium rapid firepower or heavy single shots. Missiles and bombs are also used, as well as energy blasts.
Bladecaster: This power suit is used to harness a unique weapon, the Mechblade. This mechanical sword is capable of launching blades, firing energy blasts & waves, and even transforming into either a sonic-charged chainsaw blade or a drill blade.
Flyer
This form is dedicated to using a flight to rise above the opposition, using a suit that channels psionic energy to produce psychokinetic-powered flight, having shifting armor and weapons suited for different occasions while protecting from the hazardous environments and their elements.
-Flyer Styles-
Fighter: This Style is for direct confrontations with melee and light ranged combat, using armor to provide a balance of defense and mobility while using temporary speed boosts to get away from danger.
Trickster: Mainly focused on speed & maneuverability, this Style allows more acrobatics to confuse the enemy and allow more openings to vitals and weak points, exploited with status-effecting weapons.
Caster: Having the assistance of four Option Drones, this Style focuses on spell-casting to break enemy shields, rip through defenses, and devastate enemy numbers with powerful psionic magic.
Blaster: Focused on ranged combat, this Style comes with four blasters, two for hands and two for the shoulders. Using a targeting visor, enemies are marked before they are peppered with firepower from rapid shots, to big bursts, to powerful laser blasts.
Stormbringer: Taking control of the elements of the weather, this Style brings wind, ice & cold, electricity, and rain down on enemies as psionic magic is infused into the very sky, bringing storm effects and other hazardous weather to take advantage of hostile targets.
Runner
Inspired by parkour & freerunning, this Form uses a psionic-charged running suit with thrusters & gliding wings for covering much ground, traversing building & structures, and fighting while on the move, using quick & active combat tactics & maneuvers to deal with the enemy while remaining in motion.
-Runner Styles-
Fighter: Balanced with direct & ranged combat, this Style is made taking out enemies that are in the way while allowing maneuvering an navigating of obstacles and such.
Trickster: The focus of this Style is evasion, countering, and tricking off of the environment & dangerous situations, having the most speed and agility to be able to reverse projectiles and outmaneuver enemies to maintain speed and focus towards the goal.
Blaster: Constant firepower is used as this Style assaults enemies with light & medium guns, sometimes using said guns to give more options to move around and take advantage of the environment & hazards.
Bladecaster: Taking advantage of the aerodynamic capabilities of blades, this Style allows the summoning of bladed weapons & projectiles to cut through enemies while sometimes using them as platforms to traverse the area.
Linecaster: This Style utilizes the use of chains & wires to swing around and grapple to areas at a moment's notice, making tight turns and homing in on targets while being able to entangle said enemies and be able to increase speed.
Dark
Using this Form takes advantage of Darkness & Shadows, from more stealthier attacks and moves, to increasing attributes and gaining abilities at the cost of health, to using fear tactics and brutality to gain a mental edge, overall thriving in dangerous situations & events.
-Dark Styles-
Fighter: Representing the renegade look, the Style takes on the street-fighting thug look as a more offensive focus is used with dirty tricks and fear tactics to debilitate the opponent and weaken them, making them easier the finish off.
Trickster: Taking on the presence of a shadowy assassin, this style uses speed and agility with stealth and finesse, using certain tools and gadgets to turn any moment into an advantage while using quick but furious combos to blitz the enemy with or exploit a weak point with a finishing strike.
Warrior: Violent & aggressive, this Style is absolute offense, focused on destroying the target with deadly combos and penetrating strikes, meant to rip through defenses and cause status effects like bleeding & poison, and the damage becomes more critical when most painful injuries are taken, channeled into more fighting power.
Caster: The psionic magic that comes from this Style uses darkness within them, usually in the forms of things that are spooky & horrorific, however, they are not just for show as they tend to cause physical and mental status effects in addition to damage.
Mentalist: This style makes the imagination a dangerous tool and weapon to use. It corrupts the mind with twisted visuals and sounds of the creator's making depending on the target, allowing the user to take over their body to do as they wish, from enslavement, to torture, and even death. Objects and elements can also be taken over and twisted into darkened versions of themselves.
Psi-Magician
Combining psionics with arcane magic, this Form uses the power of the imagination to take on enemies of many kinds, from making elaborate spells to using direct ranged attacks to creating constructs of great power.
-Psi-Magician Styles-
Fighter: Psionic-induced magic power is used in this offensive Style to go through physical defense as if it was nothing, damaging the mind and the soul in addition to the physical part, ignoring physics and reality as combos and strikes are made as if it was channeling a spell.
Caster: Psionics and Magic both use the mind, and this Style certainly proves that by fusing the two to create elaborate spells that attack the mind and soul as well as the body, allowing the imagination and willpower to give it form and fuel.
Blaster: This Style involves fast-paced ranged combat, using instant projectiles and blasts to assault the enemy with as psionic magic is channeled through them, the impacts and explosions stacking onto each other to increase potency, as well as exploiting damage already done to said targets.
Guard: Using psionic magic as a means to defend, this Style allows more protection against physical and magical attacks, allowing said attacks to be sent back to the attacker, with even more power if wanted.
Elementalist: Imagining and recalling the power of the raw basic elements, this Style brings those elements to life in various forms, such as a globe of water, a spiralling cyclone of wind, a crushing wave of darkness, and a surging bolt of lightning.
Meta-Creator: Psi-crystals, crystals of psionic and magical power, reflect the visions and dreams and allows the things in it to become physical and tangible, from certain scenes and events, to whole environments, to certain objects and elements.
-Additional Power-ups-
These power ups are a result of Vance's intense training and experience in the battlefield combined with his strong emotions and willpower reflected from his MetaForce. As a result, he can invoke special power-ups that give him an edge in battle, but there's a risk involved with using them due to his lack of mental control during such.
Berserker) Vance was kidnapped by the enemy, Eclipsion, and forced to undergo the unspeakable experimentation that they perform on all of their other captives. However, they underestimated their ability to restrain Vance as they invoked a energetic reaction in his soul, causing years of pent-up stress and anger to combine with his MetaForce, resulting in a rage-soaked Vance to break free and cause havok upon Eclipsion's HQ. As Vance fought his way out, he ran into his friends, the Xtreme Regime, who meant to break him out. However, due to Vance being blind with anger, he attacked them as well, causing them to reluctantly subdue him to save him. Since then, Vance has had to try even harder to keep his emotions in check, though he wishes to use this newfound power to his advantage...as long as it's directed at the enemy.
Vance's power and endurance increases as he uses this form, but there's always a chance that he'll turn his anger on his allies if they get in his way, and it's hard to stop him once he gets going short of exhaustion or being knocked-out.
Hyper) Every time Vance gets going on the battlefield, his energetic desire to beat the enemy comes out, channeling his instinct to deliver swift and precise blows on them, not stopping until he's victorious. The MetaForce has manifested this desire and eagerness into an accelerated state, increasing speed and movement drastically. He can attack multiple enemies in rapid succession, not to mention outrun most bigger, heftier opponents, without tiring. As a result, however, his ability to focus on outside threats not in his immediate vicinity makes him an easy target for long-range attackers. This also reduces his awareness of obstacles or hazards around him, and even has a chance of making him lose focus of allies that are too close to him when he's attacking foes. On top of this, after he uses this form for a while or being struck with a strong blow to knock him out of Hyper, he becomes tired and needs to rest for a moment, which makes him open to attack.
Kobito Charge) This form was given to him by a dear friend of his, Princess Rosemary Koibito. She was a servant of a goddess of love and passion, and her blessings gave Rosemary magical power. Rosemary saw Vance's heart, admiring his compassion and sincerity for the fairer sex, so she conducted a ritual to empower Vance with a blessing. By using his love and passion for females he cares about, he gets a special boost of strength, speed, defense, and endurance in knowing that he's fighting for the woman he cares about. It can also recharge his energy from exhaustion, helping him in a pinch. The best ways to invoke this is to receive a hug and/or kiss from said female.
However, there's a catch to using this. If Vance sees that the female shows no interest, or betrays him, this power backfires on Vance, causing said attributes to drop drastically, weakening him like poisonous venom. This is another reason why Vance works hard to keep his emotions in-check.
LoveRage) This power-up is the result of Berserker and Koibito Charge combining into one. This only happens if a woman he cares about his harmed or dishonored in any way, shape, or form. The resulting surge of energy boosts Vance entirely, making him a vengeful warrior of passion. In this state, only two things can stop him: the death of the offender, or another loved one getting in his path. Outside of those, enemy and ally are liable to be attacked if they get in his way.
Super Form) During his adventures in the Fanza System, Vance came upon a warrior cursed by a sword that granted him the power to defeat his enemies at the cost of his own free will. Despite this, Vance and the warrior became friends, and they fought together on many occasions. One day, when the warrior made a decision to regain his free will, and Vance tried to assist him with the MetaEye. Vance was then forced to fight the warrior to his death, but before the warrior could claim his soul, Vance used the MetaEye to break the sword's curse and free the warrior's soul, allowing it to pass on. The warrior then gave Vance the raw power of the sword itself, without the curse. He could feel it make Vance stronger, but it's true power was unleashed when Vance used the MetaEye. The result was an increase in all attributes, giving him super strength, speed, endurance, and stronger special attacks, being able to use the best of all of his transformations in this form. His hair color even changed from black to white, reflecting the warrior's. As powerful as Vance became, he couldn't use it without using the MetaEye, so it became more of a reason to keep it on him, but the benefits more than outweighed the drawback of being extremely tired after using this form.
CHARACTER PROFILE LINKS (Optional):
NAME: Vance Brice
ANIME, GAME ETC. YOUR CHARACTER IS BASED ON OR IS IT MADE UP: Original
ALTERNATE NAME, NICKNAME OR HUMAN NAME (Optional): Nickname) Spin - Codename) Psyral
NAME MEANING (Optional): Swift Marsh
GENDER: Male
AGE (Optional): 22
BLOOD TYPE (Optional): O+
DATE OF BIRTH (Optional): 05-03-1982
STARSIGN (Optional): Taurus-Dog
HERO OR VILLAIN: Hero
OCCUPATION: Adventurer, Fighter
ALLIES (Optional): Xtreme Regime
ENEMIES (Optional): Eclipsion
- CHARACTER'S PHYSICAL APPEARANCE IN HERO/SENSHI FORM -
EYE COLOUR: Brown
HAIR COLOUR: Black
HAIR LENGTH (Optional): Short
SKIN COLOUR (Optional): Dark
NATIONALITY (Optional): American
WEIGHT (Optional): 205 lbs
HEIGHT (Optional): 6' 4"
BIRTHMARKS, TATTOOS, WINGS OR OTHER PHYSICAL ATTRIBUTES (Optional): Hidden psionic glyphs all over the body that are revealed when using the MetaEye and in Super Form.
COSTUME: Different uniforms & armors depending on situation/combat, shown below in Metagizer.
WEAPONS/ITEMS:
The weapons shown here are summoned with his psionics varying according to the need of the combat, appearing as either energy or psionic constructs.
Sword) A long-bladed sword for default combat. It can shift in different ways, like a short blade, two blades, or even a boomerang.
Shield) Used to protect against attacks. Can also be thrown as a ranged weapon.
Glaive/Scythe) A curved wide blade on a slightly curved pole with a barb that shifts according to the battle style needed.
Rod) A staff that can grow from a quarterstaff to a Longstaff. Flexible yet durable.
Yo-yos & Flails) These wire & chain-link weapons use either a ball or a double-sided disk that can cause bludgeoning, piercing, and slashing damage either close-range or at a distance, tangling the enemy.
Slingshot) A weapon for launching projectiles, from rocks to bombs and anything else that will fit.
Darts) Projectiles that cause piercing damage. These can also be loaded with explosives & debilitating effects.
Bombs/Grenades) These explosives pack a punch in different ways, from the standard damaging blast, to shrapnel & frags, to different elemental & status effects.
Throwing Blades) Aerodynamic discs with blades, inspired from flying discs, or frisbees.
Grappling Launcher) A wrist device that shoots a grappler on a high-tension line to grab things to pull to him or pull himself around.
Magnum Pistol) A handgun with moderate attack power capable of shifting from single shot to multiple shots.
Shotgun) A two-handed gun with power shots or burst shots.
Rifle) A gun that can shift between full-auto multiple shots or a high-accurate single shot.
Whip) A medium-range weapon that can cause bludgeoning and slashing damage with grappling and tangling.
Gauntlets & Greaves) Armored fighting gloves and boots with studs and spikes for punching & kicking.
Club) Light but highly dense studded club used to deal bludgeoning damage.
Backpack) His backpack is the only thing that's not made with psionics, though it does have a pocket dimension to store things in, like medicines & first-aid as well as a toolkit, a wingsuit, a pair of grapple wire launching gauntlets, and a
JEWELRY (Optional):
MetaEye) The MetaEye is a unique magical item, using the willpower and imagination of the user to make a tangible force, from force fields, to energy blasts, to even energy constructs. (it's similar to the Lantern Corps' rings). He uses this to access his Super Form.
Metagizer) A magical bracer that allows Vance to use weapons, armors & uniforms and other special equipment from its pocket dimension. As Vance scans the equipment with the Metagizer's beam, it assimilates the data and absorbs it into the dimension for Vance to use via Forms and Styles.
- CHARACTER'S PHYSICAL APPEARANCE IN HUMAN/NORMAL FORM -
EYE COLOUR: Brown
HAIR COLOUR: Black
HAIR LENGTH (Optional): Short
SKIN COLOUR (Optional): Dark
NATIONALITY (Optional): America
WEIGHT (Optional): 185 lbs
HEIGHT (Optional): 6' 4"
BIRTHMARKS, TATTOOS, WINGS OR OTHER PHYSICAL ATTRIBUTES (Optional): None
COSTUME: None
WEAPONS/ITEMS/TALISMANS:
JEWELLERY & ACCESSORIES (Optional): Metagizer
- CHARACTER'S PHYSICAL & MAGICAL POWERS -
LIST PHYSICAL ATTACKS AND EFFECTS:
Super Slash- An empowered shockwave blade that can be either airborne or on the ground. This can be done twice to make an “X” and increase its damage.
Rising Upper- An uppercut charged with bruising force energy meant to knock the target into the air.
Powerhouse Strike- A charged attack that is done either unhanded or a weapon.
Axe Kick- A charged downward heel kick in the air.
Flash Upper- A quick flip kick meant to knock the opponent into the air.
Spinball- A somersault attack surrounded by a force field ball, unarmed or with a weapon, usually a blade, that crashes Vance at the target like a spinning cannonball.
Cyclone Spin- Vance spins his body like a whirlwind and attacks the enemy on all sides. This attack can also be used in the air, floating for a moment while attacking.
Torrential Kick- A swift combo of kicks ending with a triple kick in the air.
Dragon Thunder Kick- Curling up in the air, Vance extends himself to kick his hardest in the form of his version of the Dragon Kick, intent on causing a powerful blow.
Storm Rave- Vance rushes the enemy with a flurry of combos that result in knocking the enemy into the air, continuing the combo in the air and either slamming the opponent back down or kicking the opponent away.
Power Charge- By focusing his psionic energy, he can increase his attack power & speed for a short time.
Force Shield- By concentrating his psionic energy, he can surround himself with a shield of force energy either around himself or someone/something else.
LIST MAGICAL ATTACKS AND EFFECTS:
Twister- A whirlwind or a ball of sharp air spins at the enemy, bursting on contact and causing lacerations.
Wind Blade- A curve of bladed wind that quickly flies to the target and slashes them.
Gale Star- A four-pointed blade of concentrated wind that spins at the target doing continuous slashing damage, capable of making turns and circling back around.
Spark Ball- A concentrated ball of heat & electricity that is shot at the enemy, exploding into fire sparks on contact.
Ice Beam- A ray of pure cold energy that freezes on contact.
Lightning Bolt- A bolt of electricity is sent at the enemy, electrocuting the target.
Storm Cannon- A short-range wide bursting projectile of wind and electricity that splashes the opponent on contact.
Lightning Strike- Lightning violently crashes on a target from above.
Spark Blast- A target area is blasted by an explosion of electricity.
Water Balloon- A bubble of concentrated water is sent at a target, violently splashing them on-contact with a wide area of effect.
Rainfall- Cannonball-sized drops of rain swift fall upon the enemy at a crushing velocity, dousing the target with water.
Wind Blast- An area gets blasted by a powerful gust of wind.
Icicle Rain- Spikes of ice are launched at a target.
Cold Zone- An area is blasted by freezing energy.
Spark Cluster- Multiple bursts of electrically-heated sparks in a wide area.
Lightning Blade- A double-ended spinning blade flying at targets causing electrical slashing damage.
Electric Scar- Three electric slashes directly on the target.
Crystal Spear- A jagged spear of ice juts out from the ground to strike a target.
Aero Spear- A spear of drilling wind strikes a target for continuing piercing & slashing damage.
Crystal Splash- A jagged shard of ice falls on the enemy, breaking into smaller pieces, and then converging back on the enemy.
LIST MISCELLANEOUS ATTACKS AND EFFECTS:
Power Shot- Vance's fighting power is transferred into a ball of energy to be shot at the enemy, which explodes violently on contact.
Tempest Cannon- Vance channels the elements of air, water, electricity, and cold into a cyclonic line blast that's directed at the enemy.
Hyper Wave- Vance combines several Air Slashes into one place by slashing repeatedly & frantically, sending the resulting charged Air Slash at the enemy. This can also be used as a close-range attack.
Raging Cyclone- The elements of air, electricity, cold, and water surround Vance as a furious tornado surges around him and tears up all in his path. Passing after awhile, this leaves Vance's severely exhausted afterward, and he does all he can to keep himself from passing out.
Tempest Blade- Vance creates a four-pointed blade, each with Air, Water, Lightning, and Ice, launching it at the enemy and having it turn and return upon them for multiple attacks, and then find the center of the battlefield to draw enemies in where it will explode said elements on the enemy.
Five-Star Smackdown- Vance charges his fighting power into himself. As his body surges with fighting energy, he rushes at the opponent, attacking in the following order. Unarmed Melee, Weapon Melee, Multiple Spinball Attack, A charged version of Tempest Cannon, A charged version of Power Shot with elements of air, water, electricity, and cold. All of this leaves Vance very tired.
[Note: It is possible for Vance to combine the aforementioned attacks in certain ways, yielding a greater result then they would alone, but it would also tax him just as much, if not more, possibly to the point of major exhaustion and vulnerability.]
LIST PHYSICAL WEAKNESSES: Despite Vance's athleticism, his physical attributes are average, none really exceeding the other. Also, when he loses his temper, he spends a lot of energy quickly and becomes tired after he's empty. Also, outside of his transformations, he is as weak as a human can be to weapons & projectiles.
LIST MAGICAL WEAKNESSES: Without the transformations, Vance has the same vulnerabilities to magical attacks & effects as any other human.
Other weaknesses vary depending on the transformation. Also, any attack that hits Vance during transformation knocks him out of it and back to civilian form, making him start over. Each transformation takes about 10 seconds to initiate, selecting the form and style, and equip aforementioned, and about 5 seconds to shift to another while in a previous form & style. He cannot move during transformation otherwise it will be interrupted.
Due to psionic and magical nature of his abilities and powers, especially his Metagizer's forms & weapons, Vance needs to keep his mind focused on what he wants to do, what his objective is. Any distraction or other such mental debilitating & weakening will cause his weapons & armor to weaken and fade, as well as his magic & techniques, leaving only his depowered bodysuit. He must take a moment to recharge his MetaForce into his Metgizer to say “MetaForce Ignite!”, like re-starting a machine's ignition.
- CHARACTER'S PERSONALITY -
ATTITUDE TOWARDS OTHERS: He is calm and does say much, yet friendly towards new people, though he is suspicious against those of the lawful alignment, believing that they simply follow orders without remorse or reservation to sacrifice others. He is also a romantic and is nice to women, but shows no mercy for those that betray him. He does not tolerate wrong-doers, regardless of the law, rules, or social standings, and will confront them if he thinks their wrong. Vance values trust, freedom, peace, unity, and love above all else and will take on heaven and hell to maintain these.
FAVORITE COLOUR (Optional): Blue
FAVORITE FOOD (Optional): Peanut Butter, BBQ, Cheese, Hotdogs, Pasta
FAVORITE ELEMENT (Optional): Air, Electricity
FAVORITE SUBJECT (Optional): Literature
LEAST FAVORITE SUBJECT (Optional): Math
ANIMAL THAT BEST REPRESENTS HIM/HER (Optional): Feline, Snake
LIKES (Optional): Video Games, Women, Fantasy, Watching Anime, Crystals & Gems, Exploration
DISLIKES (Optional): Cole Slaw, Shellfish, Bullies, Chauvinists & masochists
DREAMS/WISH (Optional): To find soulmate or have a polygynous circle of relationships, to open restaurant-arcade, to find and run a large-scale living project like a city-ship or a planet-ship.
BOYFRIEND/GIRLFRIEND/SECRET CRUSH (Optional): None - Single & Looking
HOBBIES (Optional): Parkour & Freerunning, Video Gaming, Writing & Reading Fantasy, Eating Food
- CHARACTER'S FAMILIAR/GUARDIAN -
NAME OF ANIMAL/CREATURE FRIEND: Sentra
NICKNAME: N/A
MEANING OF NAME (Optional): N/A
PHYSICAL DESCRIPTION: Humanoid Spirit Guardian
AGE (Optional): None
ATTITUDE TOWARDS OTHERS: Inquisitive, Sensitive, and Curious.
STORY BEHIND ANIMAL/CREATURE FRIEND: Sentra was the guardian spirit who protected the MetaEye before Vance was to endure a challenge to receive it, and she tested him before he could use it. Now she travels with him as his guardian spirit.
LIST PHYSICAL ATTACKS AND EFFECTS: She has no physical attacks due to her being incorporeal.
LIST MAGICAL ATTACKS AND EFFECTS: Her magical attacks consist of mainly defensive maneuvers, such as force fields & reflective barriers, as well as holding and handling energy.
LIST MISCELLANEOUS ATTACKS AND EFFECTS: She is also capable of taking over Vance body when he is unconscious and even use the MetaEye with his own body & mind, though it is her energy that is used.
LIST PHYSICAL WEAKNESSES: None, except when using Vance's body.
LIST MAGICAL WEAKNESSES: She is vulnerable to elements like sonic, electricity, and ectoplasmic energy.
- CHARACTER'S FAMILY -
MOTHER'S NAME (Optional): Tessa Collson Brice
FATHER'S NAME (Optional): Vincent Brice
SISTER'S NAME (Optional): Vania Brice
BROTHER'S NAME (Optional): None
HOME PLANET/COUNTRY (Optional): Vance was born on Earth in the USA, despite him constantly being on the move across different worlds & dimensions.
- CHARACTER'S HISTORY -
PAST HISTORY: Vance was a normal teen on Earth before his school was attacked by the evil planet raiders, Eclipsion. Disguised as normal terrorists, they sent their genetically-made soldiers to search for Vance while he was in school and they would've succeeded had it not been for three of Vance's would-be allies, the Breeze siblings Crystal, Holly, and Brandon. As they brought him to Ultria, they told him about how their own worlds were attacked by Eclipsion, and that he was the only one that could use the legendary MetaEye to fight back. With only three weeks to train, Vance became familiar with basic physical and magical combat, despite grueling, violent fights with Eclipsion's military forces & specialists, eventually receiving the MetaEye through a challenging test, and dealing Eclipsion a deft blow while rescuing several prisoners. However, they got their revenge as they had Vance captured an imprisoned, doing experiments and leaving them at the mercy of their twisted & decadent dwellers of base Venom Fortress. His friends staged a rescue and found him, but he was forever cursed with a rage form that resonates with his darkest & most violent desires, which was made more stable but more concentrated as well by absorbing the powers of a berserker whom Vance helped find peace. However, this was balanced out by a friend of theirs who blessed him to open his heart to good things, allowing him to channel that love to a tangible power. Now they continue to defend the Fanza System against threats from Eclipsion while pursuing them on outside worlds & dimensions as well. In addition, Vance is constantly going on adventures using a mystical portal, The Gate of Destiny, given to him by the goddess of magicks and the creator of the Fanza System, Vesta, to improve his skill as a fighting protector.
GOALS/MISSION:
To fight wrong-doers and fight for what's good, seeking allies of common virtue & goals. He also wishes to find lovers to share his moments and feelings with. In addition, he wants to keep on exploring and adventuring, expanding his team, create bases, hubs, and other buildings of interest, and craft things like weapons, tools, and equipment to better himself and expand & improve his Metagizer.
- OTHER –
-Metagizer Transformations-
The following is a list of Metagizer transformations that are used with Vance's psionics, depending on the form and style that are used. They use psionic power to transform and thus depend on Vance's supply of mental energy. Once that's spent, he won't be able to transform again until he rests and eats(or he would use life energy, which is dangerous). Love energy can also restore this as well.
Prime
This is the standard transformation that works for every common situation. A balance of offense, defense, speed, agility, and psionic power. This form is used to handle everyday battles, like mobs of minor enemies and some major ones.
-Prime Styles-
Fighter: This Style focuses on offense, putting up a good fight while being versatile to keep attacking in different ways.
Guard: This Style focuses on defense, protecting while countering most blows & strikes, protecting against projectiles and most other ranged attacks.
Trickster: A Style for performing acrobatic moves & stunts, using agility & mobility to evade the enemy and cause confusion, allowing the exploiting of weak points and critical vulnerabilities.
Blaster: This Style uses ranged attacks, using crowd-control tactics to keep the enemy at a distance while being able to strike from afar, both grounded and aerial foes.
Omni: A mix of the aforementioned Styles, this focuses a little of each to maximize combat ability to be able to take on harder foes and finish them with a surge of power.
Medieval
This form uses resembling medieval times, consisting of plates, chain-links, studded leather, and the like. Depending on how much is needed, it allows defense and endurance to compensate for lack of maneuverability & speed.
-Medieval Styles-
Fighter: Standard Offense. One of Vance's first Styles, balancing offensive power with defensive power to guard against enemy attacks and counter-attack.
Trickster: Using lighter armor to allow more maneuverability, this Style allows for more tricky tactics and moves to catch the enemy off-guard and take advantage of the environment.
Caster: Less armor to focus magic power, allowing elaborate spells to be cast to bypass physical defense and take advantage of elemental weaknesses.
Guard: A heavily-armored Style sacrificing speed and agility in favor of taking heavier blows and deflecting projectiles.
Warrior: Made for offense, this Style focuses on rushing the enemy and relentlessly executing combos and power moves, forsaking defense in order to destroy the enemy.
Modern
This form uses likeness from contemporary and urban 21st century looks, using compact armor to allow more movement while not sacrificing protection, in addition to wearing uniforms with them.
-Modern Styles-
Fighter: Heavily influenced by street-fighting and urban life, this Style is the go-to for getting into a scrap on the spot using combos and maneuvers to open them up for bigger chain attacks.
Trickster: This style is lighter and more agile, able to get around terrain and structures easily to get an edge on the situation, whether needing to fight smarter, or making an escape, or even setting a trap.
Caster: Inspired by magicians on the street, quick spell-casting is used to cause confusion and misdirection in order to take advantage of the moment, like finding things, navigating troublesome situations, or getting the advantage on a target.
Blaster: When the situation calls for more firepower, this Style is definitely the right call. Taking advantage of firearms and explosives, this Style is good for taking enemies at a distance and clearing out obstacles.
Psi-Hacker: Almost everything is connected through technology, cyberspace, and the internet, and this Style is ideal for taking advantage of it all. By concentrating on the objective, psionic power turns the digital world into the ultimate sandbox, allowing access into areas otherwise considered impossible to reach.
Techno
Using high-advanced technology, this Form is able to use a power suit to manipulate digital energy and data to create weapons, armor, and gear suited for the situation, which can learn, adapt, and adjust like a computer.
-Techno Styles-
Fighter: Shifts focus to offensive melee, making fast, forceful attacks to open up bigger combos and special moves.
Trickster: Focuses on maneuverability and agility, from evading attacks to outmaneuvering at close-range, waiting for an opportunity to strike a vulnerable spot with status-effecting weaponry.
Caster: Uses spells that combine digital & psionic energy to break defenses and obliterate enemies, either weaker enemies by the numbers or stronger single enemies.
Blaster: Gives attention to offensive ranged combat, making tactical shots to either make crowd control, snipe a troublesome target, or give cover fire to allies.
Meta-Creator: Using virtual reality powered by psionics, amazing constructs are made to either attack the enemy, give assistance to allies, or solve various problems. The constructs do not last forever as they need constant energy to maintain, leaving the creator to need to recover before using again.
Power
This Form uses brute strength and powerful force as power armor suits are used with these transformations, fueled by the willpower within psionics.
-Power Styles-
Fighter: Made to deliver dizzying combos and thundering strikes with thruster-boosts and energy-charged attacks, this Style is the go-to for getting in the thick of it and either sending opponents flying, crushing obstacles & barriers, or causing shockwaves to stun nearby enemies in a radius.
Trickster: Power cables are used to grapple and entangle while talons cling to surfaces to maintain holds and grabs. This power suit is lighter to allow more speed and agility instead of defense and endurance.
Guard: More defense and endurance is focused in this suit as shields mount to the ground for added resistance against heavier attacks. When enough energy is gathered from defending, the suit is charged & boosted to attack and counter-attack with explosive force. This can also be used to power thrusters for mobility.
Blaster: Using cannons and mounted guns, this Style focuses on ranged combat, pounding on enemies and their defenses with either medium rapid firepower or heavy single shots. Missiles and bombs are also used, as well as energy blasts.
Bladecaster: This power suit is used to harness a unique weapon, the Mechblade. This mechanical sword is capable of launching blades, firing energy blasts & waves, and even transforming into either a sonic-charged chainsaw blade or a drill blade.
Flyer
This form is dedicated to using a flight to rise above the opposition, using a suit that channels psionic energy to produce psychokinetic-powered flight, having shifting armor and weapons suited for different occasions while protecting from the hazardous environments and their elements.
-Flyer Styles-
Fighter: This Style is for direct confrontations with melee and light ranged combat, using armor to provide a balance of defense and mobility while using temporary speed boosts to get away from danger.
Trickster: Mainly focused on speed & maneuverability, this Style allows more acrobatics to confuse the enemy and allow more openings to vitals and weak points, exploited with status-effecting weapons.
Caster: Having the assistance of four Option Drones, this Style focuses on spell-casting to break enemy shields, rip through defenses, and devastate enemy numbers with powerful psionic magic.
Blaster: Focused on ranged combat, this Style comes with four blasters, two for hands and two for the shoulders. Using a targeting visor, enemies are marked before they are peppered with firepower from rapid shots, to big bursts, to powerful laser blasts.
Stormbringer: Taking control of the elements of the weather, this Style brings wind, ice & cold, electricity, and rain down on enemies as psionic magic is infused into the very sky, bringing storm effects and other hazardous weather to take advantage of hostile targets.
Runner
Inspired by parkour & freerunning, this Form uses a psionic-charged running suit with thrusters & gliding wings for covering much ground, traversing building & structures, and fighting while on the move, using quick & active combat tactics & maneuvers to deal with the enemy while remaining in motion.
-Runner Styles-
Fighter: Balanced with direct & ranged combat, this Style is made taking out enemies that are in the way while allowing maneuvering an navigating of obstacles and such.
Trickster: The focus of this Style is evasion, countering, and tricking off of the environment & dangerous situations, having the most speed and agility to be able to reverse projectiles and outmaneuver enemies to maintain speed and focus towards the goal.
Blaster: Constant firepower is used as this Style assaults enemies with light & medium guns, sometimes using said guns to give more options to move around and take advantage of the environment & hazards.
Bladecaster: Taking advantage of the aerodynamic capabilities of blades, this Style allows the summoning of bladed weapons & projectiles to cut through enemies while sometimes using them as platforms to traverse the area.
Linecaster: This Style utilizes the use of chains & wires to swing around and grapple to areas at a moment's notice, making tight turns and homing in on targets while being able to entangle said enemies and be able to increase speed.
Dark
Using this Form takes advantage of Darkness & Shadows, from more stealthier attacks and moves, to increasing attributes and gaining abilities at the cost of health, to using fear tactics and brutality to gain a mental edge, overall thriving in dangerous situations & events.
-Dark Styles-
Fighter: Representing the renegade look, the Style takes on the street-fighting thug look as a more offensive focus is used with dirty tricks and fear tactics to debilitate the opponent and weaken them, making them easier the finish off.
Trickster: Taking on the presence of a shadowy assassin, this style uses speed and agility with stealth and finesse, using certain tools and gadgets to turn any moment into an advantage while using quick but furious combos to blitz the enemy with or exploit a weak point with a finishing strike.
Warrior: Violent & aggressive, this Style is absolute offense, focused on destroying the target with deadly combos and penetrating strikes, meant to rip through defenses and cause status effects like bleeding & poison, and the damage becomes more critical when most painful injuries are taken, channeled into more fighting power.
Caster: The psionic magic that comes from this Style uses darkness within them, usually in the forms of things that are spooky & horrorific, however, they are not just for show as they tend to cause physical and mental status effects in addition to damage.
Mentalist: This style makes the imagination a dangerous tool and weapon to use. It corrupts the mind with twisted visuals and sounds of the creator's making depending on the target, allowing the user to take over their body to do as they wish, from enslavement, to torture, and even death. Objects and elements can also be taken over and twisted into darkened versions of themselves.
Psi-Magician
Combining psionics with arcane magic, this Form uses the power of the imagination to take on enemies of many kinds, from making elaborate spells to using direct ranged attacks to creating constructs of great power.
-Psi-Magician Styles-
Fighter: Psionic-induced magic power is used in this offensive Style to go through physical defense as if it was nothing, damaging the mind and the soul in addition to the physical part, ignoring physics and reality as combos and strikes are made as if it was channeling a spell.
Caster: Psionics and Magic both use the mind, and this Style certainly proves that by fusing the two to create elaborate spells that attack the mind and soul as well as the body, allowing the imagination and willpower to give it form and fuel.
Blaster: This Style involves fast-paced ranged combat, using instant projectiles and blasts to assault the enemy with as psionic magic is channeled through them, the impacts and explosions stacking onto each other to increase potency, as well as exploiting damage already done to said targets.
Guard: Using psionic magic as a means to defend, this Style allows more protection against physical and magical attacks, allowing said attacks to be sent back to the attacker, with even more power if wanted.
Elementalist: Imagining and recalling the power of the raw basic elements, this Style brings those elements to life in various forms, such as a globe of water, a spiralling cyclone of wind, a crushing wave of darkness, and a surging bolt of lightning.
Meta-Creator: Psi-crystals, crystals of psionic and magical power, reflect the visions and dreams and allows the things in it to become physical and tangible, from certain scenes and events, to whole environments, to certain objects and elements.
-Additional Power-ups-
These power ups are a result of Vance's intense training and experience in the battlefield combined with his strong emotions and willpower reflected from his MetaForce. As a result, he can invoke special power-ups that give him an edge in battle, but there's a risk involved with using them due to his lack of mental control during such.
Berserker) Vance was kidnapped by the enemy, Eclipsion, and forced to undergo the unspeakable experimentation that they perform on all of their other captives. However, they underestimated their ability to restrain Vance as they invoked a energetic reaction in his soul, causing years of pent-up stress and anger to combine with his MetaForce, resulting in a rage-soaked Vance to break free and cause havok upon Eclipsion's HQ. As Vance fought his way out, he ran into his friends, the Xtreme Regime, who meant to break him out. However, due to Vance being blind with anger, he attacked them as well, causing them to reluctantly subdue him to save him. Since then, Vance has had to try even harder to keep his emotions in check, though he wishes to use this newfound power to his advantage...as long as it's directed at the enemy.
Vance's power and endurance increases as he uses this form, but there's always a chance that he'll turn his anger on his allies if they get in his way, and it's hard to stop him once he gets going short of exhaustion or being knocked-out.
Hyper) Every time Vance gets going on the battlefield, his energetic desire to beat the enemy comes out, channeling his instinct to deliver swift and precise blows on them, not stopping until he's victorious. The MetaForce has manifested this desire and eagerness into an accelerated state, increasing speed and movement drastically. He can attack multiple enemies in rapid succession, not to mention outrun most bigger, heftier opponents, without tiring. As a result, however, his ability to focus on outside threats not in his immediate vicinity makes him an easy target for long-range attackers. This also reduces his awareness of obstacles or hazards around him, and even has a chance of making him lose focus of allies that are too close to him when he's attacking foes. On top of this, after he uses this form for a while or being struck with a strong blow to knock him out of Hyper, he becomes tired and needs to rest for a moment, which makes him open to attack.
Kobito Charge) This form was given to him by a dear friend of his, Princess Rosemary Koibito. She was a servant of a goddess of love and passion, and her blessings gave Rosemary magical power. Rosemary saw Vance's heart, admiring his compassion and sincerity for the fairer sex, so she conducted a ritual to empower Vance with a blessing. By using his love and passion for females he cares about, he gets a special boost of strength, speed, defense, and endurance in knowing that he's fighting for the woman he cares about. It can also recharge his energy from exhaustion, helping him in a pinch. The best ways to invoke this is to receive a hug and/or kiss from said female.
However, there's a catch to using this. If Vance sees that the female shows no interest, or betrays him, this power backfires on Vance, causing said attributes to drop drastically, weakening him like poisonous venom. This is another reason why Vance works hard to keep his emotions in-check.
LoveRage) This power-up is the result of Berserker and Koibito Charge combining into one. This only happens if a woman he cares about his harmed or dishonored in any way, shape, or form. The resulting surge of energy boosts Vance entirely, making him a vengeful warrior of passion. In this state, only two things can stop him: the death of the offender, or another loved one getting in his path. Outside of those, enemy and ally are liable to be attacked if they get in his way.
Super Form) During his adventures in the Fanza System, Vance came upon a warrior cursed by a sword that granted him the power to defeat his enemies at the cost of his own free will. Despite this, Vance and the warrior became friends, and they fought together on many occasions. One day, when the warrior made a decision to regain his free will, and Vance tried to assist him with the MetaEye. Vance was then forced to fight the warrior to his death, but before the warrior could claim his soul, Vance used the MetaEye to break the sword's curse and free the warrior's soul, allowing it to pass on. The warrior then gave Vance the raw power of the sword itself, without the curse. He could feel it make Vance stronger, but it's true power was unleashed when Vance used the MetaEye. The result was an increase in all attributes, giving him super strength, speed, endurance, and stronger special attacks, being able to use the best of all of his transformations in this form. His hair color even changed from black to white, reflecting the warrior's. As powerful as Vance became, he couldn't use it without using the MetaEye, so it became more of a reason to keep it on him, but the benefits more than outweighed the drawback of being extremely tired after using this form.
CHARACTER PROFILE LINKS (Optional):
CHARACTER IMAGE LINKS (Optional):